Senior Software Engineer - Raytracing

IT, Telekommunikation, Software

Datum und Uhrzeit
Start:

Ab Sofort

Stunden pro Woche:

38.5

Lohnangabe

Nach Vereinbarung

Vorstellungstermin

Vorstellungstermin nach Vereinbarung

Dienstverhältnis

Unbefristet

Job-Beschreibung und Hinweise für Senior Software Engineer - Raytracing

We are looking for an experienced Software Engineer to join as a core member of our international ray tracing engineering team.


We are hiring in all European time zones, remote or on-site.


What you’ll be doing:

You will be working on core components of our RTX ray tracing driver stack with a focus on performance engineering and new feature development. You will help solve exciting engineering challenges around all aspects of our pipeline, including API design, low-level performance optimization, acceleration structure builds, and more. You will help ensure that our driver deliverables happen on schedule and meet our high standards for quality and performance. You will also be collaborating closely with hardware architects, researchers, and other software teams, in order to further improve NVIDIA’s ray tracing platform in future architecture generations.


What we need to see:

Experience in CUDA/GPU programming

Experience with ray tracing implementations

Experience with graphics APIs like DX12, Vulkan, or OptiX

Strong knowledge of C/C++

Strong software architecture and problem solving skills

Strong understanding of computer and GPU architectures

Compiler engineering experience is a plus

Passionate, proactive, communicative, and highly productive

Able to work with a small amount of supervision as part of a distributed team

Fluent written and oral communication skills in English

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